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Beast Family
Icon Gate Icon-Beast
Damage Resistances
Defense elemental icon Defense piercing icon Defense shadow icon
Defense increased Defense decreased Defense none

Wolvers are a type of enemy found in the Clockworks.

There are several different species within the wolver family, each with different abilities.


TraitsEdit

Wolvers are usually found in groups and can call out to their comrades to ambush an unwary adventurer. As knights progress through the tiers, Wolvers become more agile and move more quickly. Eventually the Wolvers will burrow underground and pop out, preparing to attack a knight from behind.

TypesEdit

Wolver

Wolver
Monster-Wolver Abilities
  • Bite Attack normal icon Attack piercing icon
Location Drops
Description

Small wolf-like monsters that are rarely found alone.

  • Tier 1: Brown nosed, yellowish tan Wolver.
  • Tier 2: Brown nosed, brown spotted, yellowish tan Wolver.
  • Tier 3: Tan nosed, brown spotted, yellowish tan Wolver.


Alpha Wolver

Alpha Wolver
Monster-Alpha Wolver Abilities
  • 3 Successive Bites Attack normal icon Attack piercing icon
  • Attack Buff
Location Drops
Description

The leaders of various Wolver packs, moving around areas quicker than the rest of their pack.

  • Tier 1: Large, tan nosed, yellowish tan Wolver.
  • Tier 2: Large, brown nosed yellowish tan, brown backed Wolver.
  • Tier 3: Large, tan nosed, brown Wolver.


Ash Tail

Ash Tail
Monster-Ash Tail Abilities
  • Bite Attack normal icon Attack piercing icon Icon status fire
Location Drops
Description

Ash covered Wolvers that leave soot everywhere they trot.

  • Tier 1: Light gray Wolver with a dark gray head.
  • Tier 2: Light gray, glowing eyed Wolver with a dark gray head.
  • Tier 3: Light gray, glowing eyed Wolver with a dark gray head and glowing designs on the fur.


Alpha Ash Tail

Alpha Ash Tail
Monster-Alpha Ash Tail Abilities
  • 3 Successive Bites Attack normal icon Attack piercing icon Icon status fire
  • Attack Buff
Location Drops
Description

Fast, swift ash covered Alphas that cause can cause a severe burn if bitten.

  • Tier 1: Large, dark gray backed light gray bellied Wolver.
  • Tier 2: Large, dark gray backed light gray bellied, glowing eyed Wolver.
  • Tier 3: Large, dark gray backed light gray bellied, glowing eyed Wolver with glowing designs on the fur.


Frostifur

Frostifur
Monster-Frostifur Abilities
  • Bite Attack normal icon Attack piercing icon Icon status freeze
Location Drops
Description

Ice coated Wolvers that are said to have frozen sharp teeth.

  • Tier 1: Hazy, light grayish blue Wolver.
  • Tier 2: Hazy, light grayish blue, glowing eyed Wolver.
  • Tier 3: Hazy, light grayish blue, glowing eyed Wolver with glowing designs on the fur.


Alpha Frostifur

Alpha Frostifur
Monster-Alpha Frostifur Abilities
  • 3 Successive Bites Attack normal icon Attack piercing icon Icon status freeze
  • Attack Buff
Location Drops
Description

These Alphas are so frozen inside the only thing keeping them from freezing over is their large coats.

  • Tier 1: Large, hazy, light grayish blue Wolver.
  • Tier 2: Large, hazy, light grayish blue, glowing eyed Wolver.
  • Tier 3: Large, hazy, dark grayish blue, glowing eyed Wolver with glowing designs on the fur.


Perma-Frostifur

Perma-Frostifur
Monster-Perma-Frostifur Abilities
  • 3 Successive Bites Attack normal icon Attack piercing icon Icon status freeze
  • Attack Buff
Location Drops
  • None (Cannot be killed)
Description

Alpha Frostifurs that seem to be under the influence of the Permafrost's power and are nearly invulnerable. There are only two of these type of Wolvers that accompany Maulos in Amu-Sol.


Voltail

Voltail
Monster-Voltail Abilities
  • Bite Attack normal icon Attack piercing icon Icon status shock
Location Drops
Description

Statically charged Wolvers that have a tendency to shock whoever they take a bite of.

  • Tier 1: Gray nosed, dark brown, tan bellied Wolver.
  • Tier 2: Gray nosed, dark brown, tan bellied, striped back Wolver.
  • Tier 3: Tan nosed, dark brown, tan bellied, striped back, glowing eyed Wolver.


Alpha Voltail

Alpha Voltail
Monster-Alpha Voltail Abilities
  • 3 Successive Bites Attack normal icon Attack piercing icon Icon status shock
  • Attack Buff
Location Drops
Description

Super charged Alphas that have a shocking jaw force.

  • Tier 1: Large, tan nosed, dark brown, tan bellied Wolver.
  • Tier 2: Large, gray nosed, dark brown, tan bellied, gray backed Wolver.
  • Tier 3: Large, tan nosed, dark brown, tan bellied, dark gray backed Wolver.


Rabid Wolver

Rabid Wolver
Monster-Rabid Wolver Abilities
  • Bite Attack normal icon Attack piercing icon Icon status poison
Location Drops
Description

Sickly Wolvers with a bad case of hydrophobia. Although ailing, they're just as vicious as their cohorts, but they'll occasionally pause to froth a bit.

  • Tier 1: Foaming, brown nosed, greenish tan, Wolver.
  • Tier 2: Foaming, brown nosed, greenish tan, brown spotted Wolver.
  • Tier 3: Foaming, gray nosed, greenish tan, brown spotted Wolver.


Rabid Alpha Wolver

Rabid Alpha Wolver
Monster-Rabid Alpha Wolver Abilities
  • 3 Successive Bites Attack normal icon Attack piercing icon Icon status poison
  • Attack Buff
Location Drops
Description

Viral Alpha Wolvers that have an infected pack of foaming beasts following.

  • Tier 1: Large, foaming, gray nosed, greenish tan Wolver.
  • Tier 2: Large, foaming, brown nosed, greenish tan Wolver.
  • Tier 3: Large, foaming, gray nosed, brown and greenish tan Wolver.


Void Wolver

Void Wolver
Monster-Void Wolver Abilities
  • Bite Attack normal icon
  • Dash
Location Drops

Void (absolutely nothing)

Description

This dark monster is Swarm-Infested, so it offers absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning. Their defenses are enhanced on a Swarm Seed.


StrategyEdit

The Alpha Wolvers' three-hit attack is quite dangerous and harder to disrupt than most, often requiring multiple hits to interrupt, especially if your weapon is below their level (as will always be true in Danger Rooms due to scaling rules). It is often safest to back up and counter-attack after their combo is finished. Additionally, while they are focused on you, your allies can attack them from behind with impunity. Many Cutter/Striker users tend to never use their charge attack on this family. However, if for any reason you want to, It is prefered that you charge attack just out of reach of the sword, letting the wolver come into the swords range. Wolvers occasionally sit and bark. During this time, they do not dodge and any hit will knock them down. Alpha Wolvers bark as well, but won't be knocked down during this time.

If you can mange to pin a Wolver or Alpha Wolver in a corner, attacking continuously with a sword will usually prevent them from attacking or escaping, and you can finish them off easily.

  • In Tier 1, Alpha Wolvers can dash while their underlings lack special abilities.
  • In Tier 2, the Wolvers are more agile and can now dash near players and attack quickly. Alpha Wolvers can burrow and therefore effectively teleport around the room.
  • In Tier 3, all Wolvers can burrow (teleport).

Notable WolversEdit

Vog Cub

Vog Cub
128px Abilities

This monster has no known abilties

Location

This monster's whereabouts are unknown.

Drops

This monster's drop table is pending.

Description

This monster has not been seen by players. It is however, viewable in the Promotional video of Spiral Knights. This monster was in the Preview Event, it has not been seen since.


TriviaEdit

  • According to GM Coriolis, Wolvers appear to be particularly fond of biscuits but apparently still tend to bite the knight that feeds them! The fact was found in relation to a bug in which Tier 3 Wolvers can dig underground and exit the boundaries of the map, the phrase "Bad wolver, no biscuit!" was stated in response to the glitch.

See AlsoEdit

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