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Striker
Striker-Equipped
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium
Set:
  • Striker isn't in a set.

The Striker is a 3-star sword.

Description[]

A fast sword favored by members of the stealthier branches of the Spiral Order.

Acquisition[]

Equipment-Striker icon: Quillion - Randomly in stock for 35,000 crowns in the Haven Bazaar (unbound).
Icon-recipe: Echo - Always in stock for 4,000 crowns in the Hall of Heroes if the player is rank 5-2 or higher (bound).
Icon-recipe: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals (unbound).

Recipe[]

The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Striker.

Name Amount
File:Crafting-Green Shard.png Green Shard 10
File:Crafting-Sharp Fang.png Sharp Fang 3
File:Crafting-Monster Bone.png Monster Bone 2
File:Crafting-Bushy Tail.png Bushy Tail 1
Rarity-Advanced Orb of Alchemy icon Advanced Orb of Alchemy 3
Equipment-Cutter icon Cutter (Level 1+)

Note: When crafting using a bound item as a precursor, the upgraded item will also be bound.

Alchemy Path[]

Striker's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Cutter
Cutter
Striker
Striker
Hunting Blade
Hunting Blade
Wild Hunting Blade
Wild Hunting Blade
Vile Striker
Vile Striker
Dread Venom Striker
Dread Venom Striker


Combat[]

Basic Attack[]

A 10-hit combo, consisting of 5 swings doing 2 hits apiece. Each swing attack deals 2 hits, a sword hit followed a visible shadow sword hit 0.25 seconds after the first hit. The second hit does about half of the damage of the first hit. The second and the third swing make the player thrust forward 1.25 blocks, fourth 1.5 and the final one 2.5 blocks.

Charge Attack[]

A series multiple of hits followed by a final slash with a forward lunge. This attack takes several seconds to complete, during which time it cannot be interrupted unless you are Shocked. Hence, it must be aimed and used with care.

Damage[]

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

The basic attack has alternating high and low hits, third low hit does slightly increased damage (Low+) and the last hit of the basic combo does the charge-level damage. The charge attack alternates between the charge value and the low attack value.
Striker's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Basic High 17-20 22-24 39-40 43-47 43-38 36-33
Basic Low 9-10 12-14 21-23 25-28 26-24 23-21
Charge High 21-25 27-30 51-52 55-59 52-45 42-38
Final Low 11-13 16-17 26-30 31-35 32-29 28-25

Usage Guide[]

The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth. If you disagree, discuss your concerns on the the talk page before editing. The Cutter and the weapons of its alchemy path can be tricky to master without knowing their attack patterns and mechanics.

  • 1st attack: Fast, arcing swing in front of Knight leaving a lighted trail, followed .25 second later by a 'shadow' sword swing through the same arc. 'Shadow' swing causes 1/2 damage of main swing.
  • 2nd-5th attack: Knight steps forward and repeats first attack mechanics. The Knight will step forward on each main swing, but not on the 'shadow' swings that follow the real strikes.

Each main swing can cause knock-back on a monster (if it can be knocked back). Connecting with the 'shadow' swing in each attack may be difficult if the Knight is not very close to the monster, as the main swing may knock a monster out of range of the 'shadow' swing.

Useful Tip: Trap monsters in corners to get the maximum strike combo on a monster. Or, attack monsters resistant/immune to knock-back (Like Gun Puppy series).

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