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Monster Group

Monsters are the terrible creatures that can be found within the ever-changing halls of the Clockworks. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the Spiral Knights from the secrets and treasures of the world beneath Cradle.

For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular items or damage types.

Beast FamilyEdit

Beast Family

The Beast Family consists of all the creatures within the Cradle that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks and the stampeding Dust bunnies belong to this vicious family.

Beasts resist Defense Elemental elemental damage and are weak to Defense Piercing piercing damage.

Construct FamilyEdit

Construct Family

The Construct Family consists of a variety of machines and automatons found throughout the Clockworks. Many machines contain the characteristics of an animal or plant -- from dogs to turtles and even trees. No one seems to know who built these machines, although they seem determined to protect the Clockworks at any cost (with some rare exceptions!).

Constructs resist Defense Piercing piercing damage and are weak to Defense Elemental elemental damage.

Fiend FamilyEdit

Fiend Family

The Fiend Family consists of the working class fiends, the Trojans (evil stone knights), and evil spirit-like creatures that roam the clockworks. Trojans are immune to the Curse status. Interestingly, this is the only family that cannot be found in the Unknown Passage.

Fiends resist Defense Shadow shadow damage and are weak to Defense Piercing piercing damage.

Gremlin FamilyEdit

Gremlin Family
Main article: Gremlin

Gremlins are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix -- or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now, their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.

Gremlins resist Defense Elemental elemental damage and are weak to Defense Shadow shadow damage.

Slime FamilyEdit

Slime Family

The Slime Family consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.

Slimes resist Defense Piercing piercing damage and are weak to Defense Shadow shadow damage.

Undead FamilyEdit

Undead Family

The Undead Family consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.

All undead, with the exception of the Howlitzer, are immune to curse.

Undead resist Defense Shadow shadow damage and are weak to Defense Elemental elemental damage.

No TypeEdit

These monsters do not belong to any monster family. They are neutral to all damage types or have unique resistances, and take no damage from monster-specific damage UVs (Excluding Lord Vanaduke and Darkfire Vanaduke, which are now considered Fiends due to the release of the new UI).