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The Hunting Blade is a 4-star sword.
Description[]
A jagged edge used for finishing off big game. It cuts through beasts like butter.
Acquisition[]
: Echo - Always in stock for 10,000 crowns in the Hall of Heroes if the player is rank 6-2 or higher (bound).
: Basil - Randomly in stock for 10,000 crowns in depth 13, 23 Clockwork Terminals (unbound).
Recipe[]
The 4-star recipe for this item costs 10,000 crowns; the alchemy cost is 2,500 crowns. Below are the materials needed to make the Hunting Blade.
Name | Amount |
File:Crafting-Green Shard.png Green Shard | 15 |
File:Crafting-Sharp Fang.png Sharp Fang | 4 |
File:Crafting-Monster Bone.png Monster Bone | 3 |
File:Crafting-Bushy Tail.png Bushy Tail | 2 |
File:Crafting-Chroma Tear.png Chroma Tear | 1 |
Elite Orb of Alchemy | 3 |
Striker (Level 5+) |
Note: When crafting using a bound item as a precursor, the upgraded item will also be bound.
Alchemy Path[]
Hunting Blade's alchemy path | ||||||||||||||
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Combat[]
Basic Attack[]
A 10-hit combo, consisting of 5 swings doing 2 hits apiece. Hits are very fast. All swings but the first one make the player thrust forward 1 block.
Charge Attack[]
A series multiple of hits followed by a final slash with a forward lunge. This attack takes several seconds to complete, during which time it cannot be interrupted unless you are Shocked. Hence, it must be aimed and used with care.
Damage[]
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
- The basic attack has alternating high and low hits, the last hit of the basic combo does the charge-level damage. The charge attack alternates between the charge value and the low attack value.
Hunting Blade's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Beasts | ||||||
Basic High | 23 - 24 | 28 - 31 | 59 - 58 | 58 - 59 | 94 - 124 | 132 - 114 |
Basic Low | 9 - 12 | 15 - 17 | 30 - 31 | 33 - 34 | 48 - 64 | 68 |
Charge High | 28 - 30 | 36 - 41 | 74 | 76 - 78 | 121 - 159 | 172 - 168 |
Versus Others | ||||||
Basic High | 19 - 20 | 23 - 26 | 48 - 46 | 47 - 49 | 72 - 94 | 98 - 92 |
Basic Low | 8 - 10 | 13 - 15 | 26 - 27 | 28 - 30 | 41 - 54 | 58 - 59 |
Charge High | 24 - 25 | 29 - 33 | 62 - 61 | 61 | 98 - 130 | 139 - 121 |
Usage Guide[]
The Cutter and the weapons of its alchemy path can be tricky to master without knowing their attack patterns and mechanics.
- 1st attack: Fast, arcing swing in front of Knight leaving a lighted trail, followed .25 second later by a 'shadow' sword swing through the same arc. 'Shadow' swing causes 1/2 damage of main swing.
- 2nd-5th attack: Knight steps forward and repeats first attack mechanics. The Knight will step forward on each main swing, but not on the 'shadow' swings that follow the real strikes.
Each main swing can cause knock-back on a monster (if it can be knocked back). Connecting with the 'shadow' swing in each attack may be difficult if the Knight is not very close to the monster, as the main swing may knock a monster out of range of the 'shadow' swing.
Useful Tip: Trap monsters in corners to get the maximum strike combo on a monster. Or, attack monsters resistant/immune to knock-back (Like Gun Puppy series).