Appearing harmless at first, these Gun Puppies will attack you if you attack them first or enter their line of sight. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.
There are variations between Gun Puppies between tiers. Tier 1 Gun Puppies will shoot one bullet at a time. Tier 2 Gun Puppies will shoot three bullets at once, and Tier 3 Gun Puppies will shoot a spread of five bullets. Higher tier Gun Puppies will shoot bullets at a slower rate than their lower tier counterparts.
A gunpuppy equipped with a rocket launcher, firing missiles that explode on impact. The missiles are very capable of lighting knights (and monsters) on fire but cannot be fired as quickly as a normal gunpuppy can fire bullets.
Tier 1: Fires one missile that flies in a straight line. It is a stony turquoise color.
Tier 2: Fires one missile with slight homing capabilities. Appears to be more "armored".
Tier 3: Fires one missile with advanced (i.e. irritatingly good) homing capabilities. Appears to be still more heavily "armored" than its tier 2 counterpart. (Note: In Tier 3 the rockets will NOT explode on a block you are hiding behind; instead it will "crawl" alongside the block and swing backwards to hit you!)
Most "Turrets" have a slow turning radius which can be used against them; attack them from behind with your sword, gunning it at a distance, or planting bombs at opposite ends of the puppy while outrunning its gaze.
Having a high elemental defense will give you the best chances of survival against puppies.
Gun puppies are sometimes unaware of the players' presence until they come close and attack, so if a Puppy hasn't noticed you, use the opportunity to unleash a charged attack on them.
Gun puppies are susceptable to getting staggered by weapons like any other enemy, which momentarily prevents them from firing. This is sometimes enough to pull off another lethal combo.
Always shoots at least one shot in the direction of the player. They are quite predictable and easy to kill if alone; however, when multiple puppies appear, the sheer number of projectiles they can create makes them much more dangerous.
Tier 2 gun puppies fire a spread of 3 bullets at the same time, and Tier 3 puppies fire a 5 bullet spread from right to left; this can be particularly lethal in areas with multiple gun puppies.
Freeze will prevent turrets from rotating, and Shock will interrupt them while they aim making them shoot inaccurately.
Red Rovers deal less damage than their regular Gun Puppy counterparts.
Their flamethrowers have short to medium reach and can be interrupted by physical obstacles like Breakable blocks.
In Tier 3, Red Rover flamethrowers will curve toward knights within range of the flamethrower. It is advised to either stay out of range completely or stand behind the Red Rover while it is attacking.
Rocket Puppies are among the most dangerous type of Gun Puppy, as they launch rockets which can not only deal large amounts of damage but also set Knights alight. In tiers 2 and 3, the Rockets also home in on a player. There are however ways around this;
Outrun the rocket until it eventually explodes
Try to lure the rocket into other monsters as alternate targets, including the Puppy that fired it
or, with good timing, hit the Rocket's warhead (while standing one square away from it) with a sword strike, preferably after having just been fired as it stops for a moment before homing in on you, to detonate it prematurely without causing damage to you; doing this essentially renders the Puppy harmless, which can prove useful in distracting the Puppy at the Charred Court or going in for the kill, as it takes a moment before priming another Rocket.
The rare Love puppy's bullets heal knights that run into them by a single health point. As a result, it can be used as an infinite (albeit slow) method of healing during a battle and is usually best saved until last so the entire party can heal themselves using its bullets, especially if killing the Love Puppy triggers the next wave.