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Gates are entrances into the Clockworks used by the Spiral Knights to explore Cradle.

There are three parts in a gate:

  • Control Panel - Used to start an expedition
  • Display Monitor - Visually shows the gate's name
  • Totem - Shows the current strata themes

Contents Edit

 [hide]

  • 1 Gates
    • 1.1 Tiers and Strata
    • 1.2 Tiers
    • 1.3 Level Rotation
  • 2 Gate Names
  • 3 Level Icons
  • 4 Stratum Themes
  • 5 Historical notes
  • 6 Other links

Gates Edit

Main article: Party

The Arcade features four active gates in rotation all the time and are open for exploration by knights. Gate themes are randomly generated and have different thematic levels. However, the random generation prevents two themes from occupying the same tier.

To open a gate, go to the Control Panel and use the ATTACK key [or come into contact with the console] to access the options. Interacting with a gate console opens the mission UI with the appropriate gate selected.

Tiers and Strata Edit

Each gate contains three tiers of increasing difficulty separated by subtowns. Each tier is subdivided into two strata, each containing 3-5 floors populated with levels appropriate to the stratum's theme. Between these strata lies a Clockwork Terminal, a safe floor where you can change equipment, heal yourself, buy recipes from Basil, and access the Supply Depot.

Players can enter the gate at the start of a tier or by joining an existing adventuring party. All levels end with an elevator allowing knights to either descend to the next floor, or return to Haven, however the elevators leading to a subtown or terminal will descend automatically.

Tiers Edit

  • Tier 1 - Depth 0-7
  • Tier 2 - Depth 8-17
  • Tier 3 - Depth 18-29

Level Rotation Edit

Aside from levels having multiple possible versions, the next depth's level changes in real time if there is more than one possible level for that depth. The current next level can be seen on the monitor at the lift to the next depth, and on the Gate Map of your current adventure, which is accessed from the  Main Menu icon in the top left corner of the screen.

A Gate Map showing both question mark and arrow depths.

On the Gate Map, there is a line leading from your current level (marked with a red circle and a "person" icon) to the next location. Each possible level is divided by arrows pointing left or right, or a question mark. The arrows indicate which direction the levels at the next depth are rotating in. Question marks mean that depth's next level is constantly changing, so the next level cannot be determined, and the line which usually indicates what the next level will be becomes a branch pointing to all possible levels. With enough waiting, it is possible to take the most desirable route down, barring the randomized  depths.

The interval at which depths can change the path varies or may be random, although most of the time it changes around every 5 (3 to 7) minutes. It is possible for the levels to move left/right and the line leading to the level to change at the same time, bypassing what should have been the "next" level entirely. Levels continue to rotate even as you play through your current one, so you may wait an elevator for the desired level to appear. The next level is not locked in until all party members step on the lift; the monitor may change while heat is being distributed, but the level has already been chosen.

Each individual depth usually takes the same amount of time to rotate one level. This mean that depths which have previously taken extended periods of time to rotate will probably take extended periods of time to rotate again. While as aforementioned, depths usually change every 3 to 7 minutes, the complete range of possibilities lies between about 1:45 and 20 minutes.

Additionally, the rate at which levels change appears to be dependent upon the direction of rotation of the current depth, and the direction of the next. There seems to be tendency towards longer wait times if both rotate the same direction, and a tendency towards shorter times if they rotate in opposite directions. This can be pictured as two overlapping gears(the two levels), from which the knight is about to drop from the top one to the bottom one(descending further into the clockworks). If they both rotate opposite directions, the knight will quickly pass over every possibility on the lower gear(shorter wait times). If they both rotate the same direction, then the closer they are to the same speed, the longer the knight will spend waiting for a specific level.[1]

Gate Names Edit

When a new gate is generated in the Arcade, it is randomly assigned a color and a symbol to give it a name. Below is a list of known colors and symbols.

Gate Name Combinations
Colors
  • Amber
  • Copper
  • Coral
  • Dark
  • Diamond
  • Emerald
  • Golden
  • Iron
  • Jade
  • Onyx
  • Ruby
  • Sapphire
  • Silver
Symbols
  • Bishop
  • Clover
  • Falcon
  • King
  • Knight
  • Lion
  • Pawn
  • Phantom
  • Queen
  • Rook
  • Serpent
  • Skull
  • Sun
  • Titan

There currently are 182 (= 13 colors * 14 symbols) possible combinations.

Level Icons Edit

Clockwork depths have level icons that denote the type of level Knights will delve into. There are three things Knights should look for:

  • Background color: This indicates the elemental theme of the depth and determines which status ailments will appear.
  • Icon: This determines the map style and layout of the depth.
  • Icon color: This tells Knights what kind of monsters lurk in the depth, and in turn which damage type to expect.
Level combinations
Background colors
  • Grey:

Normal

  • Orange:

 Fire

  • Green:

 Poison

  • Turquoise:

 Shock

  • Blue:

 Freeze

Icons

Boss


Ironclaw Munitions Factory
or 
Grinchlin Assault!


Firestorm Citadel
or 
Royal Jelly Palace
or 
Scarlet Fortress


Concrete Jungle
or 
Dark City


Briar Bone Barrage
or 
Stygian Steeds


Candlestick Keep


Clockwork Tunnels
or 
Deconstruction Zone


Shadow Lair


Gloaming Wildwoods


Graveyard


Aurora Isles
or 
Jigsaw Valley
or 
Starlight Cradle


Party Lobby


Lichenous Lair
or 
Wolver Den
or 
Devilish Drudgery


Battle Arena


Compounds


The Sanctuary


Terminal


Subtown


Treasure Vault


Random level at that depth


The Core

Icon colors
  • Pink:

 Slimes

  • Yellow:

 Beasts

  • Orange:

 Gremlins

  • Blue:

 Fiends

  • Grey:

 Undead

  • Brown:

 Constructs

Stratum Themes Edit

Each gate can have up to 6 different strata. These themes can be seen in the totem. There are 10 possible stratum themes.

Stratum Themes

Beast


Fiend


Gremlin


Slime


Undead


Construct


Fire


Freeze


Poison


Shock

Historical notes Edit

  • As of release 2013-10-16, knights no longer need to deposit minerals into dormant gates to create new ones.