A fully automated handgun capable of rapidly firing powerful bolts of energy.
Basic Attack Edit
A burst of medium speed, low damage shots in spread up to 6 squares long and 3 squares wide. Two bursts fired before reloading. Although there is no recoil when firing, the user cannot move during the attack.
Charge Attack Edit
A burst of more powerful shots fired in a wider spread (6 x 5 squares) that sweeps back and forth twice. Same bullet speed and range as the basic attack. Can't move while firing.
Below table shows the approximate charge time in milliseconds:
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
|Autogun's Damage Table|
|Stratum 1||Stratum 2||Stratum 3||Stratum 4||Stratum 5||Stratum 6|
|Each Bullet (x6)||8 - 8||10 - 12||18 - 21||19 - 17||?||?|
|All Six Hit||48 - 48||60 - 72||108 - 126||114 - 102||?||?|
|Charge: Each Bullet (x15)||8 - 9||11 - 12||21 - 23||21 - 20||?||?|
|Charge: All Fifteen Hit||120 - 135||165 - 180||315 - 345||315 - 300||?||?|
Vendors that sell this item:
Note: When crafting using a bound item as a precursor, the upgraded item will also be bound.
Alchemy Path Edit
|Autogun's alchemy path|
The Autogun, as well as the rest of the Pepperbox line, appear to be modeled after a toy gun, more specifically the NERF Maverick.